
From Diss Express:
Full post here.
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For a symbol of international harmony and cross-cultural cooperation, look no further than the nearest pack of cards. Playing cards in their present form are the result of ideas and refinements from at least eight countries and four continents over the course of 1,200 years.
The concept, and the technology to make the paper they are printed on, probably originated in China around the end of the first millennium. During the Tang dynasty of the 9th century AD, a Princess Tongchang is said to have played the "leaf game". This was probably a paper form of dominoes rather than true cards, but 100 years later Emperor Mu- Tsung is recorded as shuffling and dealing the real thing.
Cards did not arrive in Europe until the mid-14th century, either in Islamic Spain or as the result of trade between the Mamluks of Egypt and Italy. By this time they were already in something like their current form, so it's reasonable to assume that the basic mechanics of cards - the four-suit system, royalty, and perhaps the concept of taking tricks - were established either in India or the Middle East.
In the first years after their arrival, cards were illustrated by hand, and as such were a luxury only the aristocracy could afford. But such was the demand for packs that cheaper methods of production were called for, and by the early 15th century the Germans had mastered printing with wood blocks. With the hardware easily obtainable, cards became popular among people of all classes.
The earliest packs consisted of four suits - cups, swords, coins and polo sticks - and there were no female faces in the game, the royalty consisting of a king and two viceroys. It was mid-15th-century France, where card fever really took hold, that invented the suits and court cards that most countries use today.
Britain was something of a latecomer to the game - the first recorded mention of cards is in a statute prohibiting their importation in 1463. But here too the law failed to contain the new craze, and by 1629 British card manufacturers had their own union.
By 1534, the French writer Rabelais could name 35 different card games. The games played today are the descendants of diversions invented by the Spanish (bezique), the Italians (primero, which evolved into ecarte, trump and, ultimately, whist), the Brits (cribbage), Uruguayans (canasta) and even the Amish (euchre).
The New World made several other contributions. The pilgrims were manufacturing their own decks within decades of arriving, and it was American devotees who gave us rounded edges, the joker card (originally a special card in the game called euchre), the process of lamination, and dozens of games including poker, pinochle and bridge.
Hands of time: pivotal moments in the evolution of cards
c820AD
Cards are invented in China, during the Tang dynasty. The first suits are in fact increasing denominations of currency (coins, strings of coins, myriads of strings, and tens of myriads), which suggests they may have been derived from actual money. Alternative theories say they may have been a paper adaptation of dominoes, or dice.
Early 14th century
Probable first arrival of cards in Europe, in Italy. They have travelled from China via India and the Middle East, and specifically with the Mamluks of Egypt.
1371
First documentary evidence of cards in Spain; in a Catalan rhyming dictionary, of all places.
1377
First detailed description of playing cards in Europe, by a Swiss monk named John of Rheinfelden.
1380
Suddenly, they're everywhere - mentions of cards crop up as far afield as Florence, Basle, Regensburg, Brabant, Paris and Barcelona.
1392-93
Charles or Charbot Poupart, the treasurer of the household of Charles VI of France, records payment for the painting of three sets of cards.
1440
Johann Gutenberg invents the movable-type press. Improvements in printing technology mean that cards can now be mass-produced.
1462
Earliest reference to cards in Britain. This and most of the mentions thereafter are bannings, fulminations against the evils of gambling, or notices of arrest for so doing.
1480
The four suits now commonly seen worldwide are first used in France, adapted from the German suits of hearts, bells, leaves, and acorns.
Late 1400s
The ace, or one, which had always had the lowest value in cards, starts to gain a special significance. Ace becomes high.
Early 1500s
Card-makers at Rouen hit upon the distinctive card illustrations that we still use today.
1520
First mention of the game of triomphe in Spain. Now obsolete, the game spawned many games such as euchre, whist and bridge.
1674
Publication of Charles Cotton's Compleat Gamester, one of the first attempts to lay down authoritative rules for many card and dice games.
1685
The first paper money is issued in North America - as IOUs on the backs of used playing cards - by Jacques de Meulles, the French governor of Quebec.
1711
First systematic tax on packs of cards introduced.
1742
Publication of Edmund Hoyle's Short Treatise on the Game of Whist. The pamphlet goes through several editions and becomes one of the bestselling publications of the 18th century.
1793
Post-revolutionary French authorities ban the depictions of royalty on playing cards. Kings, queens and jacks became liberties, equalities and fraternities. This stands for 12 years until Napoleon comes to power and tells them not to be so silly.
1834
First documented game of poker on a Mississippi river steamer. The game, a refinement of the Persian game "as nas", takes its name from a similar French game, "poque".
Mid-1800s
Card names abbreviated and placed in the corner for the first time. Partly for this reason, the "knave" (whose abbreviation is the same as for "king") now becomes the "jack".
1857
First appearance of the joker.
1868
Bezique is introduced to England. The rules, as published, are unclear; panic in the streets.
Early 20th century
Canasta is invented in South America. It becomes globally popular after WW2.
1909
In a New York club, ET Baker invents gin rummy. It catches on in Hollywood, and subsequently the world, in the 1940s.
1914-18
Pontoon is the game of choice among soldiers in first world war trenches.
1925
Harold Stirling Vanderbilt, on a cruise from San Francisco to Havana, perfects the rules of contract bridge, which becomes the most popular card game in the west.
1935
Card manufacturers attempt to introduce a fifth suit (not black, not red, but green) called the "eagles" in the US and "crowns" in the UK. It is a dismal failure.
Top tips for turning your kids into card fanatics
by Janet Cross
Playing cards is a great, non-sexist antidote to hi-tech kids' games. They will learn to love playing cards as they enjoy undivided adult attention and build up their concentration. They're also learning how to abide by rules, take turns and be a good winner or loser. Here's how to raise a team of card connoisseurs:
Get really little ones used to cards by starting a riotous game of snap. Try and avoid crushing their tiny digits in the mayhem.
Start your budding card sharks (aged five and upwards) off with some classic family games such as old maid and pig to familiarise them with card etiquette - sorting by number or suit and holding a number of cards. Keep the suspense up by giving a running commentary, asking players what they are thinking and hoping.
Improve pocket poker players' concentration by playing memory, where they will learn to make pairs and remember positioning.
All ages enjoy madcap games such as spoons or cheat, but balance these with strategic games like hearts, sevens and whist as they get older. Introduce "betting-lite" on special occasions in games such as newmarket or pontoon.
Grandparents will adore passing on the intricacies of older games such as cribbage to inquiring young minds. The complex scoring will help their mental arithmetic, too.
Use playing cards that are interesting or informative. Who knows, they might learn the names of all the kings and queens of England as they struggle to outwit their siblings.
Encourage children to make up their own house rules so they can be imaginative and hone games they love to play. This will help nurture their interest.
Without cards, there would be no sarnies. You're probably aware the sandwich was named after the 18th-century earl. But do you know why John Montagu dreamed up his eponymous snack? Because he didn't want to leave the cribbage table to go to dinner.
Many individual cards have picked up nicknames over the years. For example, the four of clubs is often known as Ned Stokes, the Devil's four-poster, or the Curse of Mexico; the queen of clubs, Queen Bess; the nine of diamonds, the curse of Scotland; the king of hearts, the suicide king (because he appears to be stabbing himself through the head); the king of diamonds, the man with the axe; the ace of clubs, the horseshoe; the ace of spades, old frizzle.
The king of hearts is the only without a moustache - but not because of superior personal hygiene. He originally had one, but it was lost in the reproduction of the original design. A similar mistake caused his axe to become a sword.
Ever wondered why the ace of spades' spade is larger and more ornate than the others? It's a tax thing. The first systematic duty was imposed on cards in 1711, and in order to indicate that the fee had been paid, a tax stamp was placed on the top card, which was usually the ace of spades. In 1828 it was decided instead that the Stamp Office would print an official ace of spades with the royal coat of arms to signal that the tax had been paid.
Chemistry lessons would be a lot harder if it weren't for cards. For it was while playing his beloved patience that Russian scientist Dmitri Mendeleev had his brainwave about the organisation of the elements - and thus was born the periodic table.
Gunfighter Wild Bill Hickok, who was shot dead at the poker table in 1876, is not the only famous person to have died while playing - comedian Buster Keaton and singer Al Jolson also pegged it at the card table.
Cards were freely available in Britain from the 15th century onwards - until April 1940, when the Nazi invasion of Norway interrupted our supply of cardboard. Winston Churchill insisted that playing card manufacture be maintained at any cost, as they were the soldiers' principal form of entertainment in the trenches.
During the Vietnam war, the US Playing Card Company manufactured crates of aces of spades to ship out to troops. Rumour had it that the Vietcong held the card in mortal dread, believing it to be the symbol of death. Rumour was wrong, but airdropping the cards over Vietnamese villages apparently helped the US soldiers' morale.
A few common English phrases taken from the table: on the cards, play your cards right, steal a march (euchre), not my strong suit, streets ahead (cribbage), ace up your sleeve, beats me, call your bluff, high roller, pass the buck, up the ante, when the chips are down, left in the lurch, raw deal, follow suit, come up trumps.

CRIBBAGE may sound like something only gardeners would recognise, but it is in fact a card game.
And not any old card game.
At 400 years old, it’s one of the longest-running pub pastimes in the land. Historically, it’s the only card game you can bet on for cash in a bar and has its own gobbledegook language.
When grown men say “one for his nob and two for his heels”, “died in a hole” and “level pegging”, they haven’t downed too many pints, they’re actually calling out the score.
Tony O’Connor, chairman of Camden’s Fitzrovia League, who plays from the Neptune pub in Somers Town, explained its appeal.
“There’s a large chunk of luck and a large chunk of skill involved,” said Mr O’Connor, from Queen’s Crescent.
“It’s not a trick-based game like whist or poker. That’s what makes it unique.”
But all is not well in the world of cribbage.
In Camden alone the sport has all but “died in a hole”.
The Fitzrovia League once had 18 teams playing in at least as many pubs – there are now four teams at three pubs.
At a charity fixture at the Sovereign in Stanhope Street, players offered their thoughts on why the game was losing its appeal.
One reason is the need for space in a gastropub climate. Publicans’ hands could be forced if they think they’ll lose money setting aside tables for the players.
Another factor was also mooted: Could it be that cribbage is just too damn hard?
With a list of rules confusing enough to send most people running for tiddly-winks or a game of snap, even regulars admit they are sometimes foxed by the game.
But possibly the single thing most likely to kill the game off once and for all is the age of those who play. With all members of Camden’s league nearer to claiming their pensions than celebrating their 21st birthday, regulars say the game needs a flush of youthful enthusiasm.
“It’s not a game picked up by young people,” said Mr O’Connor, who is calling for any groups of around four to six players – men or women with a basic level of knowledge of the game and a pub to operate from – to join in the fun.
Barry Read, 58, from Clarence Gardens in Regent’s Park, has been calling out “two for his heels” for 17 years. He said: “We’ve all known each other for years and years. It’s a nice night out.”
And to put any potential gamers with delicate sensibilities at ease, “one for his nob” is a reference to the Jack, otherwise known as “nobbins”.
In the last census there were in the region of 57000 pubs in England. It is a sad fact however that currently our pubs are closing their doors at an alarming rate. This week another forty served their last pint. Forty did so last week, and forty will next week and in the weeks to come.
So what constitutes a typical public house? Most were built with three different serving areas. A public bar for the working classes, a small room with a serving hatch for ‘take outs’ and the saloon bar where the same drinks cost a little more, and furnishings were a little plusher to suit the needs of those further up the social scale. Many pubs also had a small anti-room known as the snug where ladies could sit and gossip! Today many pubs, particularly village ones, have retained the original layout, apart from the hatch, and prices are nowadays the same wherever you wish to imbibe. Now the typical public bar will feature a darts board, more often than not a television, and if room permits a bar billiards or a pool table. Games such as cribbage and dominos are played and the voices are a little louder and the language more flowery than in the other areas!