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Showing posts with label and society. Show all posts
Showing posts with label and society. Show all posts

Sunday, October 5, 2008

Blurry lines and cribbage...

From Tech, design, and society:

Monopoly, Battleship, Chess are highly structured games where the rules reflect some fantasy/reality component. You can play them pretending to be a real estate tycoon, WWII admiral, or medieval king at war, but you don’t have to. The game doesn’t change one way or another. Even Cribbage, a game of pure mathematical abstraction, uses the metaphor of a horse race to score. It could just as easily be scored on paper like Rummy. Just as Candy Land could be played on a numbered grid and ordinary Parcheesi pawns. Would anyone play it like that? Probably not; it’s the pretend element that makes it worth playing.


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